In recent years, the gaming industry has witnessed a significant shift in its demographic landscape. Players from diverse age groups are now immersing themselves in digital worlds, yet the portrayal of older adults in mainstream video games remains woefully inadequate. A recent study by AARP highlights this disparity, revealing that characters over 50 are vastly underrepresented and lack diversity in both appearance and roles within top-selling games. This oversight not only alienates an important segment of the gaming community but also limits the industry's potential for growth and innovation.
In the vibrant and rapidly evolving world of video games, one might expect to see a broad spectrum of characters reflecting the diverse audience that plays them. However, this is far from the reality. During the period between December 9, 2024, and January 31, 2025, AARP conducted a comprehensive analysis of the best-selling games on the Steam platform for 2023. The findings revealed a stark imbalance: only 7% of human-like preset characters were aged 50 or older, while the majority (55%) resembled individuals between 20 and 49 years old. Moreover, these older characters predominantly appeared white (67%) and male (94%), further narrowing the representation.
When it comes to character customization, the situation does not improve much. While players can often choose skin color, gender, and body type, less than half (43%) of popular games offer options to visibly age characters through features like wrinkles. This absence of aging options perpetuates unrealistic standards of beauty and youth, ignoring the experiences and preferences of an entire generation of gamers who grew up with early consoles like Atari 2600 and the 8-bit Nintendo Entertainment System.
The impact of this underrepresentation is profound. According to the study, 69% of older gamers feel that video games are not designed with their age group in mind, and 71% report never seeing characters that resemble them. When older characters do appear, they are often relegated to stereotypical roles such as wise mentors, distressed elders, or vain sorceresses, reinforcing narrow and outdated views of aging. This not only limits the narrative possibilities within games but also misses a valuable opportunity to challenge societal perceptions of aging through immersive storytelling.
From a market perspective, the gaming industry stands to gain significantly by embracing more inclusive representation. By welcoming older adults into the gaming community, developers can tap into a growing and enthusiastic audience that has long been underserved. Offering characters and experiences that resonate with this demographic could foster greater engagement and loyalty, ultimately driving the industry forward.
As a journalist covering the gaming industry, it is clear that there is a pressing need for change. The current state of age representation in video games not only fails to reflect the diversity of its player base but also stifles creativity and innovation. By incorporating more realistic and diverse portrayals of older characters, developers can create richer, more engaging narratives that appeal to a broader audience. Moreover, this shift would challenge existing stereotypes and promote a more inclusive gaming culture.
Ultimately, the gaming industry has the power to reimagine itself as a space where all players, regardless of age, can find characters and stories that resonate with their experiences. It is time for developers to listen to the voices of older gamers and recognize the value they bring to the community. Only then can we truly unlock the full potential of video games as a medium for entertainment, education, and social connection.