French Voice Actors Unite Against AI Training Contracts in Apex Legends

Mar 3, 2025 at 7:25 PM

In a bold move, the French voice actors responsible for bringing Apex Legends' characters to life have refused to sign contracts that would allow their voices to be used for training artificial intelligence. This decision comes as a response to stringent terms imposed by the publisher, widely believed to be EA. The artists, led by Pascale Chemin, who has voiced Wraith since 2019, collectively declined the contract, emphasizing the need for clauses that protect their intellectual property and expertise.

The Collective Stand Against Unacceptable Terms

Pascale Chemin and 31 other voice artists rejected the confidentiality and handover agreement sent by the studio before any recording session could commence. These terms were deemed unacceptable by both the artists and legal experts in audiovisual fields. The refusal highlights the growing concern among professionals about the exploitation of their work for AI development. The artists chose solidarity over individual gain, recognizing that accepting such terms would undermine their profession.

The voice actors emphasized the potential long-term consequences of agreeing to these terms. They feared that by allowing their voices to be used for AI training, they would inadvertently contribute to their own obsolescence. The collective letter of refusal sent to the publisher underscores the importance of protecting not just their own interests but also those of future generations of voice artists. This united stand aims to set a precedent for more equitable contract terms across the industry.

Striking a Balance Between Survival and Principles

The dilemma faced by these voice actors is complex. While many struggle with financial instability and limited job opportunities, they found it nonsensical to accept work that could ultimately replace them. The decision to refuse work, despite the pressing need for income, reflects a deeper commitment to preserving their craft and expertise. The artists argue that supporting AI development under these conditions would be akin to undermining their professional integrity.

This situation also brings to light the broader challenges faced by voice actors in the gaming industry. Unlike actors in film and television, video game voice artists often lack the same protections and rights. The Side Letter Six clause, which permits work on interactive media during strikes, further complicates their position. By refusing to sign the contract, the voice actors hope to initiate a dialogue about fair compensation and protection in an evolving industry landscape. Their actions may inspire similar movements in other sectors, advocating for better standards and safeguards for all creative professionals.