Tea Time in a Digital Forest: The Art of Slowing Down in Wanderstop

Mar 12, 2025 at 3:04 PM

In the world of fast-paced video games, Wanderstop offers a unique experience that challenges the norm. This game invites players to immerse themselves in a meditative and deliberate process of making tea. Through the character of Alta, a recovering hero, players engage in a series of intricate tasks that mimic real-life activities, from foraging for ingredients to carefully brewing the perfect cup. Creator Davey Wreden, known for his previous work on The Stanley Parable, has taken a decade to craft this new title, which was initially intended to be a simple, calming woodland escape but evolved into something more personal. In this article, we explore how Wanderstop reflects Wreden's journey and the value of slowing down in an increasingly hurried world.

A Journey Through the Woods: Crafting Tea in Wanderstop

In the heart of a lush, digital forest stands a quaint tea shop where time seems to stand still. Here, players take on the role of Alta, a character who has embarked on a path of recovery. Each step in the process of making tea becomes a ritual—a slow, deliberate act that requires patience and attention to detail. Alta must gather tea leaves from the surrounding woods, dry them under the sun, plant seeds for fruits to flavor the tea, and tend to these plants as they grow. Once the fruit is ready, Alta carefully harvests each piece before using an elaborate contraption involving rolling ladders to heat water and prepare the brew. Finally, after selecting a handmade mug from a shelf, Alta pours the tea with precision, earning recognition for a flawless pour, though perfection is not the goal.

Behind this serene experience lies the story of its creator, Davey Wreden. After achieving both commercial and critical success with The Stanley Parable, Wreden found himself burnt out and searching for a simpler project. He envisioned Wanderstop as a peaceful retreat, far removed from the complex narratives that defined his earlier work. However, as he delved deeper into the game's development, Wreden realized that his personal reflections were seeping into the narrative. "The more I let Alta speak my thoughts," Wreden explained, "the more compelling the game became."

Thus, what began as a straightforward woodland tea shop transformed into a deeply personal exploration of healing and introspection. Through Alta's actions, players are invited to slow down and reflect on their own lives, finding moments of peace in the everyday.

From a reader's perspective, Wanderstop serves as a reminder of the importance of mindfulness in our fast-paced world. It challenges us to find beauty in the small, often overlooked details of life. By immersing ourselves in Alta's world, we are encouraged to pause, breathe, and appreciate the present moment—whether it's through the simple act of making tea or any other routine task. In this way, Wanderstop transcends its genre, offering not just entertainment but a meaningful meditation on life itself.